00:00
00:00
HyperJam
hi how are ya'

Male

Massachusetts

Joined on 5/22/20

Level:
23
Exp Points:
5,505 / 5,880
Exp Rank:
8,861
Vote Power:
6.45 votes
Rank:
Police Officer
Global Rank:
18,800
Blams:
229
Saves:
305
B/P Bonus:
10%
Whistle:
Normal
Trophies:
15
Medals:
24
Supporter:
1y 3m 15d

Art growth, media, and pretentious assholes

Posted by HyperJam - February 21st, 2022


Hey its been a while, i haven't posted on here in the past couple of months since I haven't had anything to say that I couldn't just say in a paragraph on twitter, but now i'm back from the depths of hell to talk about the shit thats been on my mind.


Update


There isn't much to say, I've been working on cartoons with my friends a lot and with luck you can see most of them this year, but who knows.


I've also been doing a lot of drawing since the last post, i feel like my art has really improved, but theres also a lot of aspects that I need to improve on. I've also had this idea that More details=Better and I feel like thats kinda wrong. Appeal in art is more important, something that sticks in people head. I've been thinking about artist like Katsuhiro Otomo and Todd McFarlane who add a lot of detail to their art and i feel like it just adds up to years of experience. One of my favorite artists Alex Toth spent his entire career trying to find that fine line of only showing only the necessary details in a drawing and i feel like these two conflicting ideas of less detail and more detail has been making me feel off putting as an artist. Like I said before appeal is the most important but I'm still trying to find that balance between appeal and detail. it took artist years to find this, so maybe i'm just coming off as impatient. the only way to find out is to just just keep drawing, so hopefully i'll get this mentality out of my head soon.

iu_557706_8018271.webp

iu_557707_8018271.webp

Online Presence


Everyone is so eager to to grow up when there also just as immature and dense when they where in middle school. these people are so eager to get into the animation or art industry fresh out high school and when they can barely draw. Artists need to slow the fuck down and have fun, theres plenty of time to get into any industry without sacrificing your sense of humor and creativity. Artists like these will belittle you for making a shocking joke but at the same time still do the retarded and immature habits they've been doing since they where 15. These people are so scared to do anything different or say anything that may provoke someone, they build an ego. These artists act like their revolutionaries for making fun of Disney when i reality that probably where they want to work the most. This mentality will only make you grow and ego and have a superiority complex over your peers . obviously I'm not expecting industry people to say the n word on their public page but its just embarrassing when you see someone tell you to grow up when there just as immature than you and over 6 years older.


Need to make something big


Theres always this need to make something big when your a young artist (im guilty of this), that when your just a we little lad you need to make the next big franchise that will wow people. The next Star Wars, the next Spongebob, the next idea that'll fling you into public recognition, but i feel like this mentality goes against everything that means to being an artist. Artists are so eager to make something there hoping other people will enjoy instead of making something for themselves. Artists like Ralph Bakshi or Go Nagai didn't make their films or manga's to provoke people and scare parents, they just wanted to make something they wanted to see that noone else was. theres always this need to make a big story when in reality when you start it young i'll just be nothing of a shitty mess .Emrox said it best where "Same with anyone else I've ever heard talk about their big epic masterpiece at age 16 - they pretty much never get past 10% completion." and i couldn't agree more. George Lucas didn't make the first Star Wars film until he was 33. Otomo didn't start writing Akira until he was 28, and Jamie Hewett didn't help co-create Gorillaz until he was 30. This also isn't including the years of experience all of these artist had in there respective medium. Its always nice to see when someone sold an idea when they where 19 and 20 but those don't happen alot. its best to improve as an artist, view media that inspired you whether its movies, comics, or books, instead of just making a shitty derivative story not even you will like in retrospect

iu_557708_8018271.webp

iu_557710_8018271.jpg


I'm not trying to act like i'm superior or better than people for these ideas, I've also had dreams or making my epic, but thats not gonna happen soon, and its best to make the stuff i want to see now than a big epic story that spans years of production.


Thats all i had to really say, so cya.


1

Comments

Comments ain't a thing here.